Savings & loans

Both are on by default, and each one can be turned off on its own with Config.Features or in /hzpanel. A page that is off leaves the menu, the server refuses its operations, and no interest or payment is taken. Nothing is deleted: turn it back on and balances and loans pick up where they were.


Savings

Every character has one savings account, used at a counter.

  • Move money between the personal account and savings, both ways.
  • Interest — 0.5 % every 24 real hours by default, on the lowest balance kept during the period. Money put in just before the payout earns nothing for that period, so depositing and withdrawing around payout time doesn't pay.
  • Interest is paid when the player opens the bank or makes an operation. After time away, up to 7 periods are paid (MaxCatchUp), so a forgotten account doesn't grow forever.
  • Ceiling — 1,000,000 by default. Interest stops at the ceiling too.
The Savings page shows the balance, the rate, the time to the next interest, the interest earned, the ceiling and the savings history.

Settings: Savings.


Loans

Credit score

Every character has a credit score, from 300 to 850, starting at 600.

EventPoints
Payment taken on time+5
Loan repaid in full+25
Missed payment−30
Loan in default−100

The offer

The score sets the largest loan and its interest, fixed for the whole loan:

Score fromLargest loanInterest
3005,00015 %
58025,00010 %
67075,0007 %
740200,0005 %
Players pick an amount (1,000 at least) and a plan of 4, 8 or 12 payments, one every 24 real hours. The page shows the total to repay and the interest before they borrow. The money lands on their account at once. One loan at a time.

Payments

  • Each payment is taken from the bank account automatically. A payment due while the player was away is taken when they come back, one at a time.
  • If the bank account can't cover it, it is taken from savings (UseSavings).
  • If neither can, the payment is missed: a late fee of 5 % of one payment is added, the score drops, and the bank tries again next period.
  • After 3 missed payments in a row, the loan is in default: the score drops again, and a server event let your police or debt collection scripts take over. Payments keep being taken until the loan is repaid.
  • Players can repay early at a counter, part or all of it. Paying at least one payment clears a late status.
Loans are personal only: no society, gang or shared loans.

Settings: Loans.

Keep loans above savings. With the defaults, savings over a 12-payment loan earn about 3 % on the money still owed, below the best loan rate (5 %). If you raise savings interest, raise the loan rates too, or borrowing to save becomes a money maker.