ATMs & bank cards
Using an ATM
Every ATM of the map works: the three Maze Bank models on the streets and the Fleeca ATM in bank walls. When a player uses one:
- Their character walks up to the ATM and faces it.
- They insert their bank card, the card of their own bank.
- The bank screen lights up on the ATM itself: Maze Bank on the street ATMs, Fleeca on the Fleeca ATMs.
- They type their PIN on the keypad, with the mouse or the keyboard.
- They pick Withdraw, Deposit or Transaction log, then an amount (or Other amount).
The view faces the screen and the keypad, with the character's hand on the keypad: the finger moves to the key under the mouse and presses it on click. Keys beep, the card reader and the note counter have their own sounds.
Moving, dying or getting in a vehicle cancels the ATM cleanly.
ATM settings
Config.AtmUse.view = 'shoulder'looks over the character's shoulder instead of facing the screen.Config.AtmUse.finger = falsetakes the hand off the keypad.Config.AtmUse.walk = falsekeeps the player in place instead of walking up.Config.AtmPositionslimits ATMs to a list of positions; empty, every ATM of the map works.- An ATM model you add to
Config.AtmModelsopens its screen full screen, after a short card animation.
Bank cards
Each card is a real bank_card item, issued by the bank where it was ordered. Its description shows the bank, the last four digits and the expiry, like Pacific Standard · •••• 5188 · exp. 01/27, and its picture is the card of that bank.
- Ordering — on the Cards page at a counter, for $250 by default. The card comes from that bank.
- First card free — a character who never had a card gets the first one free, at the counter or straight at the ATM the first time they use one.
- Several cards — up to 3 at once by default. At the ATM, the player picks which card to insert. Every card draws on the same personal account.
- Freeze — a frozen card is refused at ATMs until it is unfrozen. Each card is frozen on its own.
- Cancel — the card is cancelled for good and the item is taken back if the player carries it. A lost card is cancelled and replaced the same way.
- Expiry — a new card is valid 90 days by default. An expired card is refused at ATMs; the player orders a new one.
Settings: Cards & PIN.
PIN
- Players set their PIN at a counter, on the Cards or Account page. The first PIN is free; changing it costs $1,000 by default.
- After 3 wrong PINs in a row, the card is locked for 5 minutes.
- With
Config.RequireCreditCardForATM = false, ATMs ask for the PIN only, no card needed.
The card item
The bank_card item must exist in your inventory. ox_inventory and ESX don't have it by default: see Installation → The bank card item.
