ATMs & bank cards

Using an ATM

Every ATM of the map works: the three Maze Bank models on the streets and the Fleeca ATM in bank walls. When a player uses one:

  1. Their character walks up to the ATM and faces it.
  2. They insert their bank card, the card of their own bank.
  3. The bank screen lights up on the ATM itself: Maze Bank on the street ATMs, Fleeca on the Fleeca ATMs.
  4. They type their PIN on the keypad, with the mouse or the keyboard.
  5. They pick Withdraw, Deposit or Transaction log, then an amount (or Other amount).
After a withdrawal, the notes come out of the slot and the character takes them. For a deposit, the machine takes the notes in. Exit gives the card back: "Thank you. Do not forget your card."

The view faces the screen and the keypad, with the character's hand on the keypad: the finger moves to the key under the mouse and presses it on click. Keys beep, the card reader and the note counter have their own sounds.

ATMs work on the personal account only. Transfers, cards, savings, loans, bills and society, gang or shared accounts are at the counter.

Moving, dying or getting in a vehicle cancels the ATM cleanly.


ATM settings

  • Config.AtmUse.view = 'shoulder' looks over the character's shoulder instead of facing the screen.
  • Config.AtmUse.finger = false takes the hand off the keypad.
  • Config.AtmUse.walk = false keeps the player in place instead of walking up.
  • Config.AtmPositions limits ATMs to a list of positions; empty, every ATM of the map works.
  • An ATM model you add to Config.AtmModels opens its screen full screen, after a short card animation.
All keys: Configuration → ATMs.

Bank cards

Each card is a real bank_card item, issued by the bank where it was ordered. Its description shows the bank, the last four digits and the expiry, like Pacific Standard · •••• 5188 · exp. 01/27, and its picture is the card of that bank.

  • Ordering — on the Cards page at a counter, for $250 by default. The card comes from that bank.
  • First card free — a character who never had a card gets the first one free, at the counter or straight at the ATM the first time they use one.
  • Several cards — up to 3 at once by default. At the ATM, the player picks which card to insert. Every card draws on the same personal account.
  • Freeze — a frozen card is refused at ATMs until it is unfrozen. Each card is frozen on its own.
  • Cancel — the card is cancelled for good and the item is taken back if the player carries it. A lost card is cancelled and replaced the same way.
  • Expiry — a new card is valid 90 days by default. An expired card is refused at ATMs; the player orders a new one.
The Cards page shows the selected card, the list of the player's cards with their status, and how long new cards stay valid.

Settings: Cards & PIN.


PIN

  • Players set their PIN at a counter, on the Cards or Account page. The first PIN is free; changing it costs $1,000 by default.
  • After 3 wrong PINs in a row, the card is locked for 5 minutes.
  • With Config.RequireCreditCardForATM = false, ATMs ask for the PIN only, no card needed.

The card item

The bank_card item must exist in your inventory. ox_inventory and ESX don't have it by default: see Installation → The bank card item.