Society, gang & shared accounts

Besides their personal account, players can use the account of their job, of their gang, and shared accounts. All of them open at a counter, from the account list at the bottom of the side bar. Each one has its own IBAN, balance, history and 7-day chart.


Society accounts

  • Every job has one by default, except unemployed. The account is created the first time it is needed; the jobs of Config.Societies get theirs at start.
  • Its IBAN is the prefix and the job name: NTPOLICE, NTMECHANIC.
  • Who opens it: the boss, and every grade from Config.SocietyMinGrade (3 by default). Set a grade per job with Config.SocietyMinGradeByJob, or false for the boss only.
  • Members with access deposit, withdraw, send transfers and set up scheduled transfers for the society.
Qbox: the bank access box of each grade, in qbx_management, decides alone: ticked opens the account even at grade 0, unticked closes it even to the boss. Set Config.BankAuth = false to use the grade rules above instead.
ESX: the society balance is the society_<job> account of esx_addonaccount. Boss menus, bills and paychecks see the same money as the bank. Set Config.EsxSocietyAccounts = false to keep society money in HZ-Banking instead.

Gang accounts

  • On frameworks with gangs (QBCore, Qbox), every gang gets an account the first time it is needed, with an IBAN like NTGANGBALLAS.
  • Who opens it: the gang boss, and every gang grade from Config.GangMinGrade (boss only by default), with Config.GangMinGradeByGang per gang.
  • Config.GangPermissionExport lets another resource decide gang access, while it runs.

Shared accounts

Players pool money with friends, a flatshare or a small business.

  • Opening — at a counter, in the account list: Open a shared account, then a name. The player who opens it is the owner.
  • Members — the owner adds a member by their personal IBAN or their citizen ID, and can remove them. Up to 5 members besides the owner.
  • Using it — every member deposits, withdraws and sends transfers from it, at a counter. The Account page lists the members; a member sees everything but changes nothing.
  • Owner only — rename the account, add or remove members, close it.
  • Closing — the balance goes back to the owner's personal account, members lose access and its IBAN stops receiving money. This can't be undone.
  • A character may own 2 shared accounts.
Shared accounts use the saved recipients of the personal account, and have no scheduled transfers.

Settings: Shared accounts.


For other scripts

  • Other scripts pay into and take from society and gang accounts with the exports, or with the exports of qb-banking, Renewed-Banking or okokBanking they already use (Replacing your banking script).
  • Every movement made at the bank on a society or gang account fires a server event, for your logs or your boss menu.