Installation
Step 1 — Download
After your purchase on hzscripts.com/shop, your FiveM Keymaster account receives the asset.
- Log in to keymaster.fivem.net (or portal.cfx.re/assets)
- Go to Granted Assets
- Download HZ-AudioMixer
Important: use the same FiveM account that is linked to your Tebex license. The script is escrow-protected and requires a valid license.
Step 2 — Dependencies
None. HZ-AudioMixer is a pure standalone resource.- No framework required — works on QBCore, QBox, ESX, Standalone, vMenu, vanilla
- No SQL — settings are saved client-side via FiveM KVP
- No HZ-Bridge needed
- No companion resource
Step 3 — Install
- Extract the downloaded asset
- Drop the
HZ-AudioMixerfolder into yourresources/[standalone]/directory - Add the line to your
server.cfg:
ensure HZ-AudioMixer
- Restart your server
Step 4 — Verify
Players should see this line in their F8 console after spawning :
[HZ-AudioMixer] Scene active
Then press F7 in-game — the mixer UI should open with 9 sliders.
Folder Structure
HZ-AudioMixer/
├── fxmanifest.lua
├── client.lua ← encrypted by Asset Escrow
├── config/
│ └── config.lua ← editable
├── shared/
│ └── locale.lua ← editable
├── locales/
│ ├── en.lua fr.lua de.lua es.lua it.lua pt.lua nl.lua
│ ├── pl.lua ru.lua tr.lua ja.lua ko.lua zh.lua ar.lua
│ └── ... ← editable, drop your own
├── audioconfig/
│ ├── _nt_core_mx.dat15.rel ← compiled audio data
│ └── _nt_core_gm.dat151.rel
└── html/
└── index.html ← editable, restyle freely
Editable files (escrow_ignore) —
config/, shared/, locales/, html/ stay readable so you can customize them. Only client.lua (the audio engine logic) is encrypted.Troubleshooting
WARN: Scene non active in F8 console
The audio scene didn't activate. This usually means the dat15.rel / dat151.rel files weren't loaded properly. Verify:
- The
audioconfig/folder is in the resource data_file 'AUDIO_DYNAMIXDATA'anddata_file 'AUDIO_GAMEDATA'are in thefxmanifest.lua- The resource starts after audio data files are loaded — restart the server cleanly (full restart, not just
restart hz-audiomixeron first install)
Players have no sound after spawning
If all sounds are muted on first spawn :
- Restart the resource once to clear KVP if needed (the agressive 15s loop on spawn re-applies values)
- Verify a player presses F7 to confirm sliders aren't all set to 0%
F7 doesn't open the mixer
- Open the FiveM keybinds menu (Pause Menu > Settings > Keybinds > FiveM)
- Search for "Mixer Audio" — rebind if F7 conflicts with another resource
Next Step
- Configuration — locale, default volume, disable categories
- Exports & Events — integrate the mixer into your custom pause menu
