HZ Scripts

Installation

Step 1 — Download

After your purchase on hzscripts.com/shop, your FiveM Keymaster account receives the asset.

  1. Log in to keymaster.fivem.net (or portal.cfx.re/assets)
  2. Go to Granted Assets
  3. Download HZ-AudioMixer
Important: use the same FiveM account that is linked to your Tebex license. The script is escrow-protected and requires a valid license.

Step 2 — Dependencies

None. HZ-AudioMixer is a pure standalone resource.
  • No framework required — works on QBCore, QBox, ESX, Standalone, vMenu, vanilla
  • No SQL — settings are saved client-side via FiveM KVP
  • No HZ-Bridge needed
  • No companion resource

Step 3 — Install

  1. Extract the downloaded asset
  2. Drop the HZ-AudioMixer folder into your resources/[standalone]/ directory
  3. Add the line to your server.cfg:
ensure HZ-AudioMixer
  1. Restart your server

Step 4 — Verify

Players should see this line in their F8 console after spawning :

[HZ-AudioMixer] Scene active

Then press F7 in-game — the mixer UI should open with 9 sliders.


Folder Structure

HZ-AudioMixer/
├── fxmanifest.lua
├── client.lua             ← encrypted by Asset Escrow
├── config/
│   └── config.lua         ← editable
├── shared/
│   └── locale.lua         ← editable
├── locales/
│   ├── en.lua  fr.lua  de.lua  es.lua  it.lua  pt.lua  nl.lua
│   ├── pl.lua  ru.lua  tr.lua  ja.lua  ko.lua  zh.lua  ar.lua
│   └── ...                ← editable, drop your own
├── audioconfig/
│   ├── _nt_core_mx.dat15.rel       ← compiled audio data
│   └── _nt_core_gm.dat151.rel
└── html/
    └── index.html         ← editable, restyle freely
Editable files (escrow_ignore)config/, shared/, locales/, html/ stay readable so you can customize them. Only client.lua (the audio engine logic) is encrypted.

Troubleshooting

WARN: Scene non active in F8 console

The audio scene didn't activate. This usually means the dat15.rel / dat151.rel files weren't loaded properly. Verify:

  1. The audioconfig/ folder is in the resource
  2. data_file 'AUDIO_DYNAMIXDATA' and data_file 'AUDIO_GAMEDATA' are in the fxmanifest.lua
  3. The resource starts after audio data files are loaded — restart the server cleanly (full restart, not just restart hz-audiomixer on first install)

Players have no sound after spawning

If all sounds are muted on first spawn :

  1. Restart the resource once to clear KVP if needed (the agressive 15s loop on spawn re-applies values)
  2. Verify a player presses F7 to confirm sliders aren't all set to 0%

F7 doesn't open the mixer

  • Open the FiveM keybinds menu (Pause Menu > Settings > Keybinds > FiveM)
  • Search for "Mixer Audio" — rebind if F7 conflicts with another resource

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