FreeESXQBCoreQBoxStandalone

HZ-Lib

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Description

HZ-Lib — Universal Bridge + Live Admin Panel for FiveM

The shared foundation required by every Hz-Scripts resource. Install once,

configure everything from a single in-game panel, and every Hz-Script works

out of the box on any server setup.

Current version: 1.1.6

LIVE ADMIN PANEL

Stop chasing config.lua files across 20 resources. /hzpanel opens a single

in-game panel to configure every Hz-Script live.

Modules tab — live config tuning

15 Hz-Scripts already register their config in the panel: hz_weather,

hz_television, hz_loading, hz_pausemenu, hz_bets, hz_fuel, hz_housing,

hz_appearance, hz_banking, hz_hud, hz_livery, hz_menuanim,

hz_multicharacter, hz_textui, hz_lib itself.

Schema-driven UI: each script declares its fields, the panel renders the

right input automatically (number, enum, color picker, range, toggle...)

Day-to-day tuning propagates over the network to every client — no

resource restart

Existing config.lua values stay as fallback if no admin override is set

Appearance tab — theme cascade

2 built-in presets: Industrial (cyan) and Vice (pink)

Full customization: accent, accentHi, gold, surfaces, 6-tier radius scale,

gradient <-> solid mode

One click retints every Hz-Script surface in real time — no per-resource

theme settings to maintain

Preset bank: save your tuned theme as a named preset, apply with one

click. Persists server-side.

Role-based access control

Not a single admin flag: capabilities are granted per module.

view — read the module (read-only)

config — change its saved settings

manage — trigger its runtime actions

Staff roles are discovered automatically from your ACE groups, each with

its own rank and access matrix, editable from the panel itself. Your

existing admin group is auto-seeded with full access on first boot, so

nobody gets locked out by installing this.

To grant access, add yourself to the ACE group:

add_principal identifier.license:YOUR_LICENSE group.admin

add_ace group.admin admin allow

Then run /hzpanel in-game. If it refuses, the server console prints your

identifiers, an ACE probe and the exact two lines to paste.

UNIVERSAL AUTO-DETECTION

Everything set to auto by default. Zero configuration needed.

Frameworks

ESX, QBCore, QBox, Ox Core, vRP, Standalone

Inventories

ox_inventory, qs-inventory, ps-inventory, codem, core, origen,

tgiann, ak47, framework native

Notifications

ox_lib, okokNotify, mythic_notify, codem, pNotify, framework native,

GTA native

Target

ox_target, qb-target, interact, built-in TextUI

Menus

ox_lib, qb-menu, ESX menu, native fallback

Dispatch

cd_dispatch, ps-dispatch, qs-dispatch, rcore_dispatch,

emergencydispatch, built-in fallback

Banking / Society

qb-banking, qb-management, Renewed-Banking, okokBanking, qs-banking,

tgg-banking, crm-banking, tgiann-bank, esx_society, HZ-Banking,

standalone

FEATURES

Install once — every Hz-Script shares it, no duplicated dependencies

114 exports ready to use in your own scripts

Bidirectional callbacks with rate limiting and timeout

Shared toolkit your scripts can call: player administration verbs,

owned-vehicle lookups, entity placement gizmo, minigames (progress bar,

skill check, sequence), spawn coordination, prop texture streaming

Zero performance cost — detection runs once at startup, panel is dormant

when closed

Live propagation — value changes hit every client without restart

REQUIREMENTS

A FiveM server

ox_lib (required)

At least one supported framework, or run Standalone

oxmysql — only for the optional owned-vehicle lookups

INSTALLATION

Place hz_lib in your resources/ folder

Add ensure hz_lib to server.cfg, before any Hz-Script

Open /hzpanel in-game as an ACE'd admin

That's it. No DB migration, no manual schema setup.

Upgrading from HZ-Bridge? The resource was renamed to hz_lib. Copy your

old HZ-Bridge/data/ folder into hz_lib/ before first boot — your panel

settings and staff permissions are migrated automatically.

DOCUMENTATION

Full docs: https://hzscripts.com/docs

Complète ta config

Ces scripts partagent hz_lib — ils s’installent et se configurent ensemble.