Using it

Pins and prompts

A pin marks an interaction in the world. Aim at it and it opens into a key and a label.

The pin that decides what you are aiming at is the one drawn on screen: what you see is what you select, at 1 metre and at 10.

Hold Alt to show the interactions. HZ-TextUi:toggleHotkey 1 turns the hold into a toggle, and HZ-TextUi:defaultHotkey changes the key.

Picking an option

When several options share a spot, a counter shows 1/3 and you choose. There are two ways, set by Config.TargetInteraction:

ValueHow it works
cursor (default)a native mouse cursor appears — click the option. Right click or E closes it
scrollthe mouse wheel highlights an option, E validates it
Neither takes NUI focus: the camera and the controls stay with the player.

Submenus drill down and come back with a Back row.

The legacy 3D TextUI (openTextUi, create3DTextUI) always uses scroll.