Using it
Pins and prompts
A pin marks an interaction in the world. Aim at it and it opens into a key and a label.
The pin that decides what you are aiming at is the one drawn on screen: what you see is what you select, at 1 metre and at 10.
Hold Alt to show the interactions. HZ-TextUi:toggleHotkey 1 turns the hold into a toggle, and HZ-TextUi:defaultHotkey changes the key.
Picking an option
When several options share a spot, a counter shows 1/3 and you choose. There are two ways, set by Config.TargetInteraction:
| Value | How it works |
|---|---|
cursor (default) | a native mouse cursor appears — click the option. Right click or E closes it |
scroll | the mouse wheel highlights an option, E validates it |
Neither takes NUI focus: the camera and the controls stay with the player.
Submenus drill down and come back with a Back row.
The legacy 3D TextUI (openTextUi, create3DTextUI) always uses scroll.
