The TextUI Designer
With hz_lib installed, open /hzpanel and pick TextUI.
The prompt is made of two things: sprites, which are PNG the Designer draws for you, and text, which the game paints on top. The Designer edits both.
Sprites
Six of them: the label pill, its red and light variants, the key button, its red variant, and the world pin.
For each one you pick a shape — 29 in all — then the fill, the corners, the border, the glow and the inner margin. A raw HTML/CSS box is there if you want to go further than the sliders.
Presets
5 whole-look presets and 11 colour presets, all rendered live in a gallery so you see each one applied to your own design before you click it.Text colours
Five entries: the key letter, the label, the i/n counter, and the option rows in their normal and highlighted states.
On a pill with no fill — Outline, Brackets, Underline — the rows fall back to the label colour, because the text then sits on the game world and cannot stay dark.
Follow the server appearance
On by default: the key button and the pin take the accent colour and the corner radii of your hz_lib theme. Turn it off to pin your own values.
Saving
Save writes the design. Generate & sync also rebuilds the PNG.restart hz_textui — clients keep the PNG they downloaded when the resource started. The resource cannot restart itself; it is a one-line step for you.