FAQ

Nothing to place — the item does nothing

Check that both resources started, and that the console shows:

[hz_cook_bbq] 4 station(s), N recipe(s) registered

If it says nothing registered, hz_cook did not start.

The stations disappeared after a restart

Restarting hz_cook alone clears its registry — it lives in the framework's Lua state, and everything registered from another resource goes with it.

The pack listens for hz-cook:content, the event the framework fires when it comes back up, and re-registers from there. If the stations do not reappear, restart hz_cook_bbq brings them back immediately — and we would like the console output, so open a ticket.

The items exist but have no image

The images go in your inventory's own image folder, not in the resource. Copy [items]/img/*.png there.

I cannot target the bins or the sauce bottles

The props are placed without collision so players do not walk into a ketchup bottle.

On qb-target, raise Config.TargetZone.qbMinZone and qbZDrop.

The barbecue will not light

For the kettle, fill it with charcoal first — below 5% there is not enough left to light.

For the others, check Config.RequireLighter and that the player is carrying a lighter.

Can I run the pack without an economy?

Yes — that is the default. Config.RequireItems = false means the bins offer every ingredient without stock and nothing is consumed.

Does it work on my framework?

QBox, QBCore, ESX and Standalone are supported and auto-detected, along with ox_inventory, qb-inventory, qs-inventory and four target systems. hz_cook/shared/config.lua forces any of them if detection picks the wrong one.