FiveM Enhanced

Overview

FiveM for GTAV Enhanced launched in early access on July 21, 2026 and is available to everyone. It's the new FiveM client and server platform that runs on GTA V Enhanced (Gen9) — the ray-traced, modern-rendering build of GTA V — instead of the Legacy (Gen8) build the classic FiveM client targets.

This is a complete, source-checked guide to getting on Enhanced: installing the client, standing up a server, converting your assets, and migrating an existing community without breaking it. Every page is cross-referenced against the official Cfx.re documentation.

Early access = not production-ready for most servers. Cfx.re warns the release "will contain bugs, performance issues, and game crashes," and — critically — Asset Escrow is not implemented yet, so escrow-protected (paid/encrypted) resources can't be relied on. Cfx.re advises most production servers to stay on Legacy for now and test Enhanced in parallel.

Key facts

QuestionAnswer
ReleasedJuly 21, 2026 (early access, open to everyone)
Runs onGTA V Enhanced (Gen9) — Steam / Epic / Rockstar, Windows PC only
Replaces Legacy?No — both run side by side; migrating is optional
Server buildCfx Server (cfx-server.exe), a separate download from FXServer
Cross-play with Legacy?No — separate platforms, separate binaries, separate servers
Asset conversionAlchemist (YDR, YTD, YFT, YPT, YDD)
Asset EscrowNot implemented yet in early access
C# runtimeMono replaced by .NET 10

What's new

  • Sync up to 120 Hz (sv_syncTickRate), up from 30 (40 with accurate sends).
  • Client-server networking only — P2P removed.
  • Up to 50% less RAM from optimized per-player / per-entity allocation.
  • A rebuilt OneSync engine pushing beyond the old 2,048-player cap, with state-bag sets ~10× faster.
  • Native ray tracing (reflections, shadows, ambient occlusion, global illumination) plus NVIDIA DLSS / DLAA / Reflex and AMD FSR 3 — from the GTA V Enhanced game build itself, no injector mods needed.
On graphics: the ray tracing and DLSS/FSR come from the game, so they're native settings — not the third-party graphics mods (ReShade, NVE, RTX-V) that Pure Mode blocks in early access. Note there is no HDR on PC (console-only) and no native Intel XeSS. Cfx.re hasn't officially confirmed every toggle is exposed in-client yet — verify in-game.

Start here

Need help migrating your HZ-Scripts? Join our Discord and open a ticket — we publish Enhanced compatibility notes per script as escrow support lands.

Sources

Official Cfx.re documentation and launch posts this guide is built from: