The Loading Creator
Open /hzpanel, select HZ-Loading, then Open editor.
You get a split pane: settings on the left, and on the right the actual loading screen running in an iframe — the same React app your players load, driven live as you type. It is not a mockup or a rendering of your settings; it is the product.
Editing
Settings are grouped on the left: brand and logo, appearance, component styles, background, music, social links, language, content (Updates / Rules / tips / Team), keybinds, server info. Placement is free-form. Toggle the layout editor and every component gets a frame you can drag anywhere on the screen. The frame snaps to a grid, and alignment guides appear when a component's centre lines up with the screen centre or with another component. Drag the corner handle to resize.Positions are stored as percentages of the screen with a centre anchor, so a component stays where you put it when its content changes length — a rotating tip does not drag its block off-centre as the text grows.
Publishing
Publish persists your document server-side and broadcasts it to every player currently connecting. No restart, no file edit, no FTP.Equally: never judge the result from the preview alone. The preview is fed by postMessage from the editor, which is a different channel from the one that feeds a real player. The preview can look right while the live screen is wrong — that distinction is what makes reconnecting the only real test.
Who owns which setting
This matters more than it looks. The Creator owns a defined subset of settings; everything else stays managed by the panel.
| Owned by the Creator | Stays in the panel |
|---|---|
| Brand, tagline, logo, appearance, component styles | Telemetry (session timings) |
| Background, effects, music, social links | Discord webhook (URL + events) |
| Language, Updates, Rules, tips, Team, keybinds | |
| Server info, free-canvas layout |
Permissions
Opening the editor requires panel access to HZ-Loading. Publishing additionally requires the config capability — checked server-side at publish time, not just in the UI.
That split is intentional: you can grant a moderator the ability to open the editor and use /hzloading:rescan without letting them rewrite the loading screen for every player.
Recovering from a bad publish
/hzloading:resetdoc (admin) wipes the Creator document. The loading screen falls back to the panel configuration plus the built-in defaults, and the Creator reopens on a clean slate. Nothing else is lost — your assets, scenes and panel settings are untouched.